PUBLICATIONS
Automatic Generation of Battle Maps from Replay Data
Guenter Wallner
Information Visualization, July, 17, 2017 [DOI] [PDF] [Research Gate]
Investigating Graph Similarity Perception: A Preliminary Study and Methodological Challenges
Tatiana von Landesberger, Margit Pohl, Guenter Wallner, Martin Distler, Kathrin Ballweg
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pp.241-250, SCITEPRESS, 2017 [DOI] [PDF] [Research Gate]
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study
Guenter Wallner, Simone Kriglstein
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp.22-32, ACM Press, 2016 [DOI] [PDF] [Research Gate]
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
Andre Rattinger, Guenter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa
Entertainment Computing - ICEC 2016, pp.77-89, Springer, 2016 [DOI] [Research Gate]
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions
Guenter Wallner, Lauri Galbreath, Simone Kriglstein
Entertainment Computing - ICEC 2016, pp.201-204, Springer, 2016 [DOI] [Research Gate]
Using lag-sequential analysis for understanding interaction sequences in visualizations
Margit Pohl, Guenter Wallner, Simone Kriglstein
International Journal of Human-Computer Studies, 96, pp.54-66, Elsevier, 2016 [DOI] [Research Gate]
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations
Simone Kriglstein, Johanna Haider, Guenter Wallner, Margit Pohl
Diagrammatic Representation and Inference - Proceedings of the 9th International Conference on the Theory and Application of Diagrams, 2016 [DOI] [Research Gate]
Sequential Analysis of Player Behavior
Guenter Wallner
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play [DOI] [Research Gate]
Tool Design Jam: Designing tools for Games User Research
Chek Tien Tan, Pejman Mirza-Babaei, Veronica Zammitto, Alessandro Canossa, Genevieve Conley, Guenter Wallner
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play [DOI] [Research Gate]
A Study of Different Visualizations for Visualizing Differences in Process Models
Manuel Gall, Guenter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma
In Manfred A. Jeusfeld, Kamalakar Karlapalem (Eds.) Advances in Conceptual Modeling, pp.99-108. Springer International Publishing, ISBN: 978-3-319-25746-4 [DOI] [PDF] [Research Gate]
Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes
Manuel Gall, Guenter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma
Proceedings of the BPM Demo Session 2015 [PDF] [Research Gate]
Comparative Visualization of Player Behavior for Serious Game Analytics
Guenter Wallner, Simone Kriglstein
In Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler (Eds.) Serious Games Analytics, pp.159-179, Springer International Publishing, ISBN: 978-3-319-05833-7 [DOI] [Research Gate]
An Introduction to Gameplay Data Visualization
Guenter Wallner, Simone Kriglstein
In Petri Lankoski, Staffan Bjoerk (Eds.) Game Research Methods: An Overview, pp.231-250, ETC Press, ISBN: 9781312884731 [PDF] [Research Gate]
Game User Telemetry in Practice: A Case Study
Guenter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014, ACM, New York, NY [DOI] [PDF] [Research Gate]
Workflow Patterns as a Means to Model Task Succession in Games - A Preliminary Case Study
Simone Kriglstein, Ross Brown, Guenter Wallner
Proceedings of the International Conference on Entertainment Computing, 2014, pp. 36-41, Springer Berlin Heidelberg [DOI] [PDF] [Research Gate]
Polygonization of Line Skeletons by Using Equipotential Surfaces - A Practical Description
Franz Gruber, Guenter Wallner
Journal for Geometry and Graphics, 18(1), 2014, pp. 105-114, Heldermann Verlag [Research Gate] [Website]
Unified Visualization of Quantitative and Qualitative Playtesting Data
Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke
CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014, ACM Press [DOI] [PDF] [Research Gate]
A Case Study of a Learning Game about the Internet
Fares Kayali, Guenter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebecca Woelfle
Games for Training, Education, Health and Sports , LNCS 8395, 2014, Springer [DOI] [Research Gate]
A User Study of Different Gameplay Visualizations
Simone Kriglstein, Guenter Wallner, Margit Pohl
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014, ACM Press [DOI] [PDF] [Research Gate]
PLATO: A Visual Analytics System for Gameplay Data
Guenter Wallner, Simone Kriglstein
Computers and Graphics, 38, 2014, Elsevier [DOI] [Research Gate]
Digital Game-Based Learning with "Internet Hero"
Gerhild Bauer, Daniel Martinek, Simone Kriglstein, Guenter Wallner, Rebecca Woelfle
Context Matters! Exploring and Reframing Games and Play in Context, 2013, New Academic Press [Research Gate] [Website]
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children
Simone Kriglstein, Guenter Wallner
Proceedings of the 17th Academic Mindtrek Conference, 2013, ACM Press [DOI] [PDF] [Research Gate]
A Visualization Approach for Difference Analysis of Process Models and Instance
Simone Kriglstein, Guenter Wallner, Stefanie Rinderle-Ma
International Conference on Business Process Management / LNCS, 2013, Springer [DOI] [PDF] [Research Gate]
PLATO: Understanding Gameplay Data Through Visualization
Guenter Wallner, Simone Kriglstein
CHI 2013 Games User Research Workshop, 2013 [PDF] [Research Gate]
Play-Graph: A methodology and visualization approach for the analysis of gameplay data
Guenter Wallner
Proceedings Foundations of Digital Games, 2013, pp. 253-260, Society for the Advancement of the Science of Digital Games [PDF] [Research Gate]
Visualization-based Analysis of Gameplay Data - A Review of Literature
Guenter Wallner, Simone Kriglstein
Entertainment Computing, 4(3), pp. 143-155, 2013, Elsevier [DOI] [Research Gate]
Evaluating Games in Classrooms: A Case Study with DOGeometry
Guenter Wallner, Simone Kriglstein, Johannes Biba
Cases on Digital Game-Based Learning: Methods, Models, and Strategies, 2013, IGI Global [DOI] [Research Gate]
Human Centered Design in Practice: A Case Study with the Ontology Visualization Tool Knoocks
Simone Kriglstein, Guenter Wallner
Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2013, pp. 123-141, Springer [DOI] [Research Gate]
DOGeometry: Teaching Geometry Through Play
Guenter Wallner, Simone Kriglstein
Proceedings of Fun and Games, 2012, ACM Press [DOI] [PDF] [Research Gate]
Polygonization of Line Skeletons by Using Equipotential Surfaces - A Practical Description
Franz Gruber, Guenter Wallner
Proceedings of the 15th International Conference on Geometry and Graphics, 2012
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data
Guenter Wallner, Simone Kriglstein
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012, ACM Press [DOI] [PDF] [Research Gate]
Interactive Modeling and Subdivision of Flexible Equilateral Triangular Mechanisms
Guenter Wallner, Franz Gruber
KoG-Scientific and Professional Journal of Croatian Society for Geometry and Graphics, 15, 2012 [PDF] [Research Gate]
Algorithms for Generation of Irregular Space Frame Structures
Franz Gruber, Guenter Wallner
Journal for Geometry and Graphics, 15(2), 2011, Heldermann Verlag [Research Gate] [Website]
Design and Evaluation of the Educational Game DOGeometry - A Case Study
Guenter Wallner, Simone Kriglstein
Proceedings of the 8th International Conference on Advances in Computer Entertainment, 2011, ACM Press [DOI] [PDF] [Research Gate]
Development Process and Evaluation of the Ontology Visualization Tool Knoocks
Simone Kriglstein, Guenter Wallner
Proceedings of the Int. Conf. on Information Vis. Theory and Applications, 2011 [DOI] [Research Gate]
Algorithms for Generation of Irregular Space Frame Structures
Franz Gruber, Guenter Wallner
Proceedings of the 14th International Conference on Geometry and Graphics, 2010
Force Directed Near-Orthogonal Grid Generation on Surfaces
Guenter Wallner, Georg Glaeser, Franz Gruber
Journal for Geometry and Graphics, 14(2), pp. 135-145, 2010, Heldermann Verlag [Research Gate] [Website]
Knoocks - A Visualization Approach for OWL Lite Ontologies
Simone Kriglstein, Guenter Wallner
Proceedings of the 3rd Int. Workshop on Ontoloy Alignment and Visualization, 2010 [DOI] [PDF] [Research Gate]
An Empirical Evaluation of a GPU Radiosity Solver
Guenter Wallner
Proceedings of the Int. Conf. on Computer Graphics Theory and Applications, 2010 [DOI] [PDF] [Research Gate]
An extended GPU radiosity solver
Guenter Wallner
The Visual Computer, 25, pp. 529-537, 2009, Springer [DOI] [Research Gate]
Geometry of Arbitrary Light Distributions
Guenter Wallner
Proceedings of the 13th International Conference on Geometry and Graphics, 2008 [PDF] [Research Gate]
Force Directed Embedding of Hierarchical Cluster Graphs
Guenter Wallner
Proceedings of the International Conference on ROGICS, 2008 [PDF] [Research Gate]
GPU radiosity for triangular meshes with support of normal mapping and arbitrary light distributions
Guenter Wallner
Journal of WSCG, 16, 2008 [PDF] [Research Gate]
Schatten in Echtzeit
Guenter Wallner
IBDG - Informationsbl├Ątter der Geometrie, 2006
Geometry of Real Time Shadows
Guenter Wallner
KoG-Scientific and Professional Journal of Croatian Society for Geometry and Graphics, 2006 [PDF] [Research Gate]
HOMIE: an artificial companion for elderly people
Simone Kriglstein, Guenter Wallner
CHI '05 extended abstracts on Human factors in computing systems, 2005, ACM Press [DOI] [PDF] [Research Gate]
GPU Enhanced Algorithms for Radiosity and Shadow Volume Rendering
Guenter Wallner
Doctoral Thesis, University of Applied Arts Vienna, 2009 [PDF]
Prinzipien und Gestaltungsparadigmen im Game Design - Ein kritischer Vergleich von Literatur und Praxis
Guenter Wallner
Diploma Thesis, Vienna University of Technology, 2005 [PDF]