PUBLICATIONS
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends
Günter Wallner, Letian Wang, Claire Dormann
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY 2023) [DOI] [PDF] [Research Gate]
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development
Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2023 [DOI] [PDF] [Research Gate]
The Ludic Potentials of Player Data
Günter Wallner, Michael Lankes
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2023 [DOI] [PDF] [Research Gate]
A Classification of Video Game Cartographic Maps
Claire Dormann, Corina Pötscher, Günter Wallner
Proceedings of the 2023 DiGRA International Conference [PDF] [Research Gate]
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
Adam Sufliarsky, Günter Walllner, Simone Kriglstein
IFIP Conference on Human-Computer Interaction 2023 [DOI] [Research Gate]
Beyond the Game: Charting the Future of Game Data Science
Günter Wallner, Anders Drachen
ACM Games: Research and Practice 1(1) [DOI] [Research Gate]
Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept
Michael Artner, Guenter Wallner, Robert Wille
Proceedings of the 18th International Conference on the Foundations of Digital Games [DOI] [Research Gate]
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming
Pavel Mrázek, Pejman Mirza-Babaei, Günter Wallner, Simone Kriglstein
IFIP Conference on Human-Computer Interaction 2023 [DOI] [Research Gate]
Towards Ludic Truths and Affective Interaction: The Rhetoric of Social Change Games
Claire Dormann, Günter Wallner
Proceedings of the 54th Conference of the International Simulation and Gaming Association [PDF] [Research Gate]
Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of Legends
Frans Rijnders, Günter Wallner, Regina Bernhaupt
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY) [DOI] [Research Gate]
The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players
Stan J. P. van Kempen, Erik D. van der Spek, Günter Wallner
Entertainment Computing – ICEC 2022 [DOI] [Research Gate]
Ethermal-Lightweight Thermal Feedback for VR Games
Bas A Plijnaer, Günter Wallner, Regina Bernhaupt
2022 IEEE Conference on Games (CoG) [DOI] [PDF] [Research Gate]
Towards a Community-Based Ranking System of Overwatch Players
David Staat, Günter Wallner, Regina Bernhaupt
Entertainment Computing – ICEC 2022 [DOI] [Research Gate]
Spatio-temporal Analysis of Multi-agent Scheduling Behaviors on Fixed-track Networks
Shivam Agarwal, Günter Wallner, Jeremy Watson, Fabian Beck
2022 IEEE 15th Pacific Visualization Symposium (PacificVis) [DOI] [PDF] [Research Gate]
Studying the Utilization of a Map-Based Visualization with Vitality Datasets by Domain Experts
Kenji Wada, Günter Wallner, Steven Vos
Geographies 2(3) [DOI] [PDF] [Research Gate]
Exploring the Dynamics of Graph Algorithms
Michael Burch, Huub van de Wetering, Günter Wallner, Freek Rooks, Olof Morra
Journal of Visualization 26 [DOI] [PDF] [Research Gate]
Linked and Coordinated Visual Analysis of Eye Movement Data
Michael Burch, Günter Wallner, Veerle Fürst, Teodor-Cristian Lungu, Daan Boelhouwers, Dhiksha Rajasekaran, Richard Farla, Sander van Heesch
2022 Symposium on Eye Tracking Research and Applications [DOI] [Research Gate]
FamSearch: Visual Analysis of Genealogical Data
Michael Burch, Günter Wallner, Huub van de Wetering, Shahrukh Tufail, Linda Zandt-Sloot, Stasius Gladkis, Minji Hong, Carlo Lepelaars
Proceedings of the International Symposium on Visual Computing [DOI] [Research Gate]
What Players Want: Information Needs of Players on Post-Game Visualizations
Günter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems [DOI] [PDF] [Research Gate]
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey
Günter Wallner, Aakash Johry, Regina Bernhaupt
ICEC 2021: International Conference on Entertainment Computing [DOI] [Research Gate]
Visual Analysis of Graph Algorithm Dynamics
Michael Burch, Günter Wallner, Huub van de Wetering, Freek Rooks, Olof Morra
VINCI 2021: The 14th International Symposium on Visual Information Communication and Interaction [DOI] [Research Gate]
Studying Requirements from Multiple Actors on Vitality Data Platform through the Lens of Socio-technical Systems
Kenji Wada, Loes van Renswouw, Günter Wallner, Pierre D. Levy, Steven B. Vos
International Journal of Affective Engineering 20(4) [DOI] [PDF] [Research Gate]
A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience
Regina Bernhaupt, Célia Martinie, Philippe Palanque, Günter Wallner
International Conference on Human-Centred Software Engineering [DOI] [PDF] [Research Gate]
The Power of Linked Eye Movement Data Visualizations
Michael Burch, Günter Wallner, Nick Broeks, Lulof Piree, Nynke Boonstra, Paul Vlaswinkel, Silke Franken, Vince van Wijk
ACM Symposium on Eye Tracking Research and Applications [DOI] [PDF] [Research Gate]
A Web-Based Eye Tracking Data Visualization Tool
Hristo Bakardzhiev, Marloes van der Burgt, Eduardo Martins, Bart van den Dool, Chyara Jansen, David van Scheppingen, Günter Wallner, Michael Burch
International Conference on Pattern Recognition [DOI] [PDF] [Research Gate]
Serious Games for Learning: A Quantitative Review of Literature
Manuel J Ibarra, Vladimiro Ibañez, Ismar Frango Silveira, Cesar A Collazos, Günter Wallner, Matthias Rauterberg
Joint International Conference on Serious Games [DOI] [PDF] [Research Gate]
Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps
Günter Wallner, Simone Kriglstein
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play [DOI] [PDF] [Research Gate]
Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization
Bas A. Plijnaer, Daisy O'Neill, Eloisa Kompier, Günter Wallner, Regina Bernhaupt
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI] [PDF] [Research Gate]
Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device
Rosanne Bloemraad, Noortje Boekenoogen, Joost van den Broek, Maxine Palmen, Günter Wallner, Regina Bernhaupt
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI] [PDF] [Research Gate]
Exploring Severity of Gameplay Issues from Players' Perspective
Nour Halabi, Pejman Mirza-Babaei, Lena Uszkoreit, Günter Wallner
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI] [PDF] [Research Gate]
Masterclass on Information Visualization for Games Research
Günter Wallner, Simone Kriglstein
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI] [PDF] [Research Gate]
Be a Buddy not a Bully-Two Educational Games to Help Prevent Bullying in Schools
Simone Kriglstein, Fabian Hengstberger, Florian Fribert, Katharina Stiehl, Beate Schrank, Alexander Pfeiffer, Thomas Wernbacher, Günter Wallner
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI] [PDF] [Research Gate]
Motiis: Fostering Parents’ Awareness of their Adolescents Emotional Experiences during Gaming
Jesse Pepping, Sarah Scholte, Marnix van Wijland, Milan de Meij, Günter Wallner, Regina Bernhaupt
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction [DOI] [PDF] [Research Gate]
A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience
Regina Bernhaupt, Célia Martinie, Philippe Palanque, Günter Wallner
8th International Conference on Human-Centered Software Engineering
Motivational Profiling of League of Legends Players
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, Simone Kriglstein, Elisa D Mekler
Frontiers in Psychology [DOI] [PDF] [Research Gate]
Visualizing AI Playtesting Data of 2D Side-scrolling Games
Shivam Agarwal, Christian Herrmann, Günter Wallner, Fabian Beck
2020 IEEE Conference on Games (CoG) [DOI] [PDF] [Research Gate]
Procedural City Modeling for AR Applications
Michael Burch, Günter Wallner, Sven T T Arends, Puneet Beri
Conference on Information Visualisation 2020 [PDF] [Research Gate]
Visual Analysis of FIFA World Cup Data
Michael Burch, Günter Wallner, Sergiu Lazar Angelescu, Peter Lakatos
Conference on Information Visualisation 2020 [PDF] [Research Gate]
Influence of Shape, Density, and Edge Crossings on the Perception of Graph Differences
Günter Wallner, Margit Pohl, Cynthia Graniczkowska, Kathrin Ballweg, Tatiana von Landesberger
International Conference on Theory and Application of Diagrams 2020 [DOI] [Research Gate]
Serious Games for Learning: A Quantitative Review of Literature
Manuel J Ibarra, Vladimiro Ibañez, Ismar Frango Silveira, Cesar A Collazos, Günter Wallner, Matthias Rauterberg
Joint International Conference on Serious Games 2020 [DOI] [Research Gate]
Studying Requirements for Designing a Vitality Data Sharing Platform from a Multi-Stakeholder Perspective
Kenji Wada, Loes van Renswouw, Günter Wallner, Pierre Lévy, Steven Vos
8th International Conference on Kansei Engineering and Emotion Research (KEER 2020) [PDF] [Research Gate]
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement
Daniel Kepplinger, Günter Wallner, Simone Kriglstein, Michael Lankes
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020), Honorable Mention Award [DOI] [PDF] [Research Gate]
Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game
Shivam Agarwal, Günter Wallner, Fabian Beck
Computer Graphics Forum 39(3), EurVis 2020 [PDF]
A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games
Pejman Mirza-Babaei, Samantha Stahlke, Günter Wallner, Atiya Nova
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) [DOI] [PDF] [Research Gate]
Be Part Of It: Spectator Experience in Gaming and Esports
Simone Kriglstein, Günter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) [DOI] [PDF] [Research Gate]
1st Eye Tracking in Games and Play Workshop (PLEY 2020)
Günter Wallner, Michael Burch, ,Bastian Pfleging, Regina Bernhaupt
ETRA 2020 [DOI] [PDF] [Research Gate]
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization
Nour Halabi, Günter Wallner, Pejman Mirza-Babaei
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019) [DOI] [PDF] [Research Gate]
User Guided Movement Analysis in Games using Semantic Trajectories
Ruben Schertler, Simone Kriglstein, Günter Wallner
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019), Honorable Mention Award [DOI] [PDF] [Research Gate]
Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization
Wesley van den Broek, Günter Wallner, Regina Bernhaupt
Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY 2019) [DOI] [PDF] [Research Gate]
Diagram Safari: A Visualization Literacy Game for Young Children
Johannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein
Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY 2019) [DOI] [PDF] [Research Gate]
A Brief Overview of Data Mining and Analytics in Games
Günter Wallner
Data Analytics Applications in Gaming and Entertainment, 2019 [Research Gate]
Enhancing Battle Maps through Flow Graphs
Günter Wallner
Proceedings of the IEEE Conference on Games, 2019 [DOI] [PDF] [Research Gate]
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game
Günter Wallner, Simone Kriglstein, Anders Drachen
Proceedings of the IEEE Conference on Games, 2019 [DOI] [PDF] [Research Gate]
Aggregated Visualization of Playtesting Data
Günter Wallner, Nour Halabi, Pejman Mirza-Babaei
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2019 [DOI] [PDF] [Research Gate]
Beyond the Individual: Understanding Social Structures of an Online Player Matchmaking Website
Guenter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen
Entertainment Computing, 2019 [DOI] [PDF] [Research Gate]
Investigating the Effect of Automation on User Experience: Enriching a Task-Modeling Notation
Elodie Bouzekri, Célia Martinie, Günter Wallner, Philippe Palanque and Regina Bernhaupt
Workshop on Everyday Automation Experience, 2019 [Research Gate]
Context, People, and Technology: A Methodological Framework for Research, Design and Education
Yudan Ma, Indre Kalinauskaite, Günter Wallner, Loes van Renswouw, Aarnout Brombacher, Fan Li
First Working Conference on Growing Systemic Change, 2019 [Research Gate]
Visualisation of Trip Chaining Behaviour and Mode Choice using Household Travel Survey Data
Guenter Wallner, Simone Kriglstein, Edward Chung, Syeed Anta Kashfi
Public Transport, 2018 [DOI] [Research Gate]
Introducing PlaNet: A tool for Visualizing Player Communities
Guenter Wallner, Simone Kriglstein
Proceedings of the International Conference on the Foundations of Digital Games, 2018 [High-Res Network] [DOI] [PDF] [Research Gate]
Lost My Way: An Educational Geometry Game for Young Children
Guenter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li
Proceedings of the International Conference on the Foundations of Digital Games, 2018 [DOI] [PDF] [Research Gate]
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors and Similarity Judgment Strategies
Kathrin Ballweg, Margit Pohl, Guenter Wallner, Tatiana von Landesberger
Journal of Graph Algorithms and Applications, 22(3), 2018 [DOI] [PDF] [Research Gate]
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity
Michael H. Schiller, Guenter Wallner, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen
IEEE Transactions on Games, 2018 [DOI] [PDF] [Research Gate]
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data
Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2018, ACM Press [Slides] [DOI] [PDF] [Research Gate]
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors
Kathrin Ballweg, Margit Pohl, Guenter Wallner, Tatiana von Landesberger
Graph Drawing and Network Visualization, GD 2017, LNCS vol. 10692, Springer, 2018 [DOI] [PDF] [Research Gate]
Automatic Generation of Battle Maps from Replay Data
Guenter Wallner
Information Visualization, July, 17, 2017 [DOI] [PDF] [Research Gate]
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game 'Destiny'
Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke
Proceedings of the 2017 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM Press, 2017 [DOI] [PDF] [Research Gate]
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel Johnson
Computers in Human Behavior, Elsevier, 2017 [DOI] [Research Gate]
Exploiting Players?: Critical Reflections on Participation in Game Development
Kathrin Gerling, Guenter Wallner, Pejman Mirza-Babaei, John Shearer, Conor Linehan, Kieran Hicks
Proceeding CHI PLAY '17 Extended Abstracts, ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM Press, 2017 [DOI] [PDF] [Research Gate]
Investigating Graph Similarity Perception: A Preliminary Study and Methodological Challenges
Tatiana von Landesberger, Margit Pohl, Guenter Wallner, Martin Distler, Kathrin Ballweg
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pp.241-250, SCITEPRESS, 2017 [DOI] [PDF] [Research Gate]
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study
Guenter Wallner, Simone Kriglstein
Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp.22-32, ACM Press, 2016 [DOI] [PDF] [Research Gate]
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
Andre Rattinger, Guenter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa
Entertainment Computing - ICEC 2016, pp.77-89, Springer, 2016 [DOI] [Research Gate]
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions
Guenter Wallner, Lauri Galbreath, Simone Kriglstein
Entertainment Computing - ICEC 2016, pp.201-204, Springer, 2016 [DOI] [Research Gate]
Using lag-sequential analysis for understanding interaction sequences in visualizations
Margit Pohl, Guenter Wallner, Simone Kriglstein
International Journal of Human-Computer Studies, 96, pp.54-66, Elsevier, 2016 [DOI] [Research Gate]
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations
Simone Kriglstein, Johanna Haider, Guenter Wallner, Margit Pohl
Diagrammatic Representation and Inference - Proceedings of the 9th International Conference on the Theory and Application of Diagrams, 2016 [DOI] [Research Gate]
Sequential Analysis of Player Behavior
Guenter Wallner
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play [DOI] [Research Gate]
Tool Design Jam: Designing tools for Games User Research
Chek Tien Tan, Pejman Mirza-Babaei, Veronica Zammitto, Alessandro Canossa, Genevieve Conley, Guenter Wallner
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play [DOI] [Research Gate]
A Study of Different Visualizations for Visualizing Differences in Process Models
Manuel Gall, Guenter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma
In Manfred A. Jeusfeld, Kamalakar Karlapalem (Eds.) Advances in Conceptual Modeling, pp.99-108. Springer International Publishing, ISBN: 978-3-319-25746-4 [DOI] [PDF] [Research Gate]
Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes
Manuel Gall, Guenter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma
Proceedings of the BPM Demo Session 2015 [PDF] [Research Gate]
Comparative Visualization of Player Behavior for Serious Game Analytics
Guenter Wallner, Simone Kriglstein
In Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler (Eds.) Serious Games Analytics, pp.159-179, Springer International Publishing, ISBN: 978-3-319-05833-7 [DOI] [Research Gate]
An Introduction to Gameplay Data Visualization
Guenter Wallner, Simone Kriglstein
In Petri Lankoski, Staffan Bjoerk (Eds.) Game Research Methods: An Overview, pp.231-250, ETC Press, ISBN: 9781312884731 [PDF] [Research Gate]
Game User Telemetry in Practice: A Case Study
Guenter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014, ACM, New York, NY [DOI] [PDF] [Research Gate]
Workflow Patterns as a Means to Model Task Succession in Games - A Preliminary Case Study
Simone Kriglstein, Ross Brown, Guenter Wallner
Proceedings of the International Conference on Entertainment Computing, 2014, pp. 36-41, Springer Berlin Heidelberg [DOI] [PDF] [Research Gate]
Polygonization of Line Skeletons by Using Equipotential Surfaces - A Practical Description
Franz Gruber, Guenter Wallner
Journal for Geometry and Graphics, 18(1), 2014, pp. 105-114, Heldermann Verlag [Research Gate] [Website]
Unified Visualization of Quantitative and Qualitative Playtesting Data
Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke
CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014, ACM Press [DOI] [PDF] [Research Gate]
A Case Study of a Learning Game about the Internet
Fares Kayali, Guenter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebecca Woelfle
Games for Training, Education, Health and Sports , LNCS 8395, 2014, Springer [DOI] [Research Gate]
A User Study of Different Gameplay Visualizations
Simone Kriglstein, Guenter Wallner, Margit Pohl
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014, ACM Press [DOI] [PDF] [Research Gate]
PLATO: A Visual Analytics System for Gameplay Data
Guenter Wallner, Simone Kriglstein
Computers and Graphics, 38, 2014, Elsevier [DOI] [Research Gate]
Digital Game-Based Learning with "Internet Hero"
Gerhild Bauer, Daniel Martinek, Simone Kriglstein, Guenter Wallner, Rebecca Woelfle
Context Matters! Exploring and Reframing Games and Play in Context, 2013, New Academic Press [Research Gate] [Website]
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children
Simone Kriglstein, Guenter Wallner
Proceedings of the 17th Academic Mindtrek Conference, 2013, ACM Press [DOI] [PDF] [Research Gate]
A Visualization Approach for Difference Analysis of Process Models and Instance
Simone Kriglstein, Guenter Wallner, Stefanie Rinderle-Ma
International Conference on Business Process Management / LNCS, 2013, Springer [DOI] [PDF] [Research Gate]
PLATO: Understanding Gameplay Data Through Visualization
Guenter Wallner, Simone Kriglstein
CHI 2013 Games User Research Workshop, 2013 [PDF] [Research Gate]
Play-Graph: A methodology and visualization approach for the analysis of gameplay data
Guenter Wallner
Proceedings Foundations of Digital Games, 2013, pp. 253-260, Society for the Advancement of the Science of Digital Games [PDF] [Research Gate]
Visualization-based Analysis of Gameplay Data - A Review of Literature
Guenter Wallner, Simone Kriglstein
Entertainment Computing, 4(3), pp. 143-155, 2013, Elsevier [DOI] [Research Gate]
Evaluating Games in Classrooms: A Case Study with DOGeometry
Guenter Wallner, Simone Kriglstein, Johannes Biba
Cases on Digital Game-Based Learning: Methods, Models, and Strategies, 2013, IGI Global [DOI] [Research Gate]
Human Centered Design in Practice: A Case Study with the Ontology Visualization Tool Knoocks
Simone Kriglstein, Guenter Wallner
Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2013, pp. 123-141, Springer [DOI] [Research Gate]
DOGeometry: Teaching Geometry Through Play
Guenter Wallner, Simone Kriglstein
Proceedings of Fun and Games, 2012, ACM Press [DOI] [PDF] [Research Gate]
Polygonization of Line Skeletons by Using Equipotential Surfaces - A Practical Description
Franz Gruber, Guenter Wallner
Proceedings of the 15th International Conference on Geometry and Graphics, 2012
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data
Guenter Wallner, Simone Kriglstein
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012, ACM Press [DOI] [PDF] [Research Gate]
Interactive Modeling and Subdivision of Flexible Equilateral Triangular Mechanisms
Guenter Wallner, Franz Gruber
KoG-Scientific and Professional Journal of Croatian Society for Geometry and Graphics, 15, 2012 [PDF] [Research Gate]
Algorithms for Generation of Irregular Space Frame Structures
Franz Gruber, Guenter Wallner
Journal for Geometry and Graphics, 15(2), 2011, Heldermann Verlag [Research Gate] [Website]
Design and Evaluation of the Educational Game DOGeometry - A Case Study
Guenter Wallner, Simone Kriglstein
Proceedings of the 8th International Conference on Advances in Computer Entertainment, 2011, ACM Press [DOI] [PDF] [Research Gate]
Development Process and Evaluation of the Ontology Visualization Tool Knoocks
Simone Kriglstein, Guenter Wallner
Proceedings of the Int. Conf. on Information Vis. Theory and Applications, 2011 [DOI] [Research Gate]
Algorithms for Generation of Irregular Space Frame Structures
Franz Gruber, Guenter Wallner
Proceedings of the 14th International Conference on Geometry and Graphics, 2010
Force Directed Near-Orthogonal Grid Generation on Surfaces
Guenter Wallner, Georg Glaeser, Franz Gruber
Journal for Geometry and Graphics, 14(2), pp. 135-145, 2010, Heldermann Verlag [Research Gate] [Website]
Knoocks - A Visualization Approach for OWL Lite Ontologies
Simone Kriglstein, Guenter Wallner
Proceedings of the 3rd Int. Workshop on Ontoloy Alignment and Visualization, 2010 [DOI] [PDF] [Research Gate]
An Empirical Evaluation of a GPU Radiosity Solver
Guenter Wallner
Proceedings of the Int. Conf. on Computer Graphics Theory and Applications, 2010 [DOI] [PDF] [Research Gate]
An extended GPU radiosity solver
Guenter Wallner
The Visual Computer, 25, pp. 529-537, 2009, Springer [DOI] [Research Gate]
Geometry of Arbitrary Light Distributions
Guenter Wallner
Proceedings of the 13th International Conference on Geometry and Graphics, 2008 [PDF] [Research Gate]
Force Directed Embedding of Hierarchical Cluster Graphs
Guenter Wallner
Proceedings of the International Conference on ROGICS, 2008 [PDF] [Research Gate]
GPU radiosity for triangular meshes with support of normal mapping and arbitrary light distributions
Guenter Wallner
Journal of WSCG, 16, 2008 [PDF] [Research Gate]
Schatten in Echtzeit
Guenter Wallner
IBDG - Informationsblätter der Geometrie, 2006
Geometry of Real Time Shadows
Guenter Wallner
KoG-Scientific and Professional Journal of Croatian Society for Geometry and Graphics, 2006 [PDF] [Research Gate]
HOMIE: an artificial companion for elderly people
Simone Kriglstein, Guenter Wallner
CHI '05 extended abstracts on Human factors in computing systems, 2005, ACM Press [DOI] [PDF] [Research Gate]
GPU Enhanced Algorithms for Radiosity and Shadow Volume Rendering
Guenter Wallner
Doctoral Thesis, University of Applied Arts Vienna, 2009 [PDF]
Prinzipien und Gestaltungsparadigmen im Game Design - Ein kritischer Vergleich von Literatur und Praxis
Guenter Wallner
Diploma Thesis, Vienna University of Technology, 2005 [PDF]