I’m Assistant Professor at the Eindhoven University of Technology, Department of Industrial Design and Senior Scientist at the University of Applied Arts Vienna, Institute of Art & Technology. My research interests lie at the intersection of games user research, data analytics, and information visualization. My work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design and development. As part of this, I’m working on data visualizations to support the analysis of increasingly large-scale player behavioral datasets used in game analytics. My work has been published in international journals and conference proceedings, such as CHI, CHI PLAY, FDG, Computers & Graphics, and Entertainment Computing.

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Latest Publications

Aggregated Visualization of Playtesting Data
Günter Wallner, Nour Halabi, Pejman Mirza-Babaei
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2019 [DOI] [PDF] [Research Gate]
Beyond the Individual: Understanding Social Structures of an Online Player Matchmaking Website
Guenter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen
Entertainment Computing, 2019 [DOI] [PDF] [Research Gate]
Investigating the Effect of Automation on User Experience: Enriching a Task-Modeling Notation
Elodie Bouzekri, Célia Martinie, Günter Wallner, Philippe Palanque and Regina Bernhaupt
Workshop on Everyday Automation Experience, 2019 [Research Gate]
[see full list of publications]

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