ABOUT ME |
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I'm senior scientist at the University of Applied Arts Vienna. My research interests lie generally in the fields of HCI, Information Visualization, Data Analytics, and Games. My current research focus is on analysis and visualization of game telemetry data. I have a doctorate degree in natural sciences and a diploma degree in computer science. My work has been published in international journals and conference proceedings, such as Computers & Graphics, Entertainment Computing, SIGCHI, FDG and ACE.
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For more information see my profiles at:
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Latest Publications
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Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors
Graph Drawing and Network Visualization, GD 2017, LNCS vol. 10692, Springer, 2018 [DOI]
[PDF]
[Research Gate]
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Automatic Generation of Battle Maps from Replay Data
Information Visualization, July, 17, 2017 [DOI]
[PDF]
[Research Gate]
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Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game 'Destiny'
Proceedings of the 2017 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM Press, 2017 [DOI]
[PDF]
[Research Gate]
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Volunteering (Selection)
Committees
- Spotlight Co-Chair, CHI PLAY 2018, Melbourne, Australia
- Associate Chair, Games and Play, CHI 2018, ACM SIGCHI Conference on Human Factors in Computing Systems, Montreal, Canada
- Program Committee Member, HCI and Player Experience Track, FDG 2018, Foundations of Digital Games Conference, Malmo, Sweden
- Program Committee Member, ICEC 2018, International Conference on Entertainment Computing, Poznan, Poland
- Program Committee Member, IVAPP 2019, Int. Conference on Information Visualization Theory and Applications, Prague, Czech Republic
- Program Committee Member, IVAPP 2018, Int. Conference on Information Visualization Theory and Applications, Funchal, Portugal
- Program Committee Member, iLRN 2018, Immersive Learning Research Network Conference, Western Montana, MT, USA
- Co-Organizer, Exploiting Players? Critical Reflections on Participation in Game Development (Workshop), co-located with CHI PLAY 2017, Amsterdam, The Netherlands
- Associate Chair, CHI PLAY 2017, Amsterdam, The Netherlands
- Track Chair, Game Analytics & Visualization, FDG 2017, Foundations of Digital Games Conference, Cape Cod, MA, USA
- Program Committee Member, INTETAIN 2017, International Conference on Intelligent Technologies for Interactive Entertainment, Funchal, Portugal
- Program Committee Member, Human Factors Track, ICHI 2017, IEEE International Conference on Healthcare Informatics, Park City, Utah, USA
- Program Committee Member, ICEC 2017, International Conference on Entertainment Computing, Tsukuba City, Japan
- Program Committee Member, iLRN 2017, Immersive Learning Research Network Conference, Coimbra, Portugal
- Program Committee Member, IVAPP 2017, Int. Conference on Information Visualization Theory and Applications, Porto, Portugal
- Program Committee Member, Player Analytics Workshop @AIIDE 2017, San Francisco, CA, USA
- Program Co-Chair, ACE 2016, 13th Advances in Computer Entertainment Conference, Osaka, Japan
- Workshops and Courses Co-Chair, CHI PLAY 2016, Austin, TX, USA
- Associate Chair - Games Subcomittee for Late-Breaking Work, CHI 2016, ACM SIGCHI Conference on Human Factors in Computing Systems, San Jose, CA, USA
- Publication Chair, ICEC 2016, International Conference on Entertainment Computing, Vienna, Austria
- Guest Editor, Special Issue on Visual Game Analytics, Information Visualization Journal (SAGE)
- Program Committee Member, DiGRA/FDG 2016, Joint conference of the Digital Games Research Association and the Foundations of Digital Games, Dundee, Scotland, UK
- Program Committee Member, iLRN 2016, Immersive Learning Research Network Conference, Santa Barbara, CA, USA
- Program Committee Member, ICHI 2016, IEEE International Conference on Healthcare Informatics 2016, Chicago, USA
- Program Committee Member, IVAPP 2016, Int. Conference on Information Visualization Theory and Applications, Rome, Italy
- Co-Organizer, Tool Design Jam: Designing Tools for Games User Research (Workshop), co-located with CHIPLAY 2015, London, England
- Senior Program Committee Member ACE 2015, 12th Advances in Computer Entertainment Conference, Iskandar, Malaysia
- Program Committee Member, FDG 2015, Foundations of Digital Games, Pacific Grove, California
- Program Committee Member, Human Factors, ICHI 2015 (IEEE International Conference on Healthcare Informatics)
- Workshops, Course, Tutorials Co-Chair, CHI PLAY 2015, London, Great Britain
- Program Committee Member ICEC 2015, International Conference on Entertainment Computing, Trondheim, Norway
- Program Committee Member TAProViz 2015, 4th International Workshop on Theory and Application of Visualizations and Human-centric Aspects in Processes in conjunction with the 13th International Conference on Business Process Management (BPM2015), Innsbruck, Austria
- Program Committee Member IVAPP 2015, International Conference on Information Visualization Theory and Applications, Berlin, Germany
- Poster Co-Chair, ACE 2014, 11th Advances in Computer Entertainment Conference, Funchal, Madeira
- Program Committee Member ICEC 2014, International Conference on Entertainment Computing, Sydney, Australia
- Program Committee Member TAProViz 2014, 3rd International Workshop on Theory and Applications of Process Visualization in conjunction with the 12th International Conference on Business Process Management (BPM2014) Haifa, Israel
- Local Organizing Committee Member ICGG 2014, 16th International Conference on Geometry and Graphics, Innsbruck, Austria
- Poster Chair, ACE 2013, 10th Advances in Computer Entertainment Conference, Enschede, Netherlands
- Senior Program Committee Member ACE 2013, 10th Advances in Computer Entertainment Conference, Enschede, Netherlands
- Program Committee Member TAProViz 2013, 2nd International Workshop on Theory and Applications of Process Visualization in conjunction with the 11th International Conference on Business Process Management (BPM2013) Beijing, China
- Chair Art & Culture Track, ACE 2012, 9th Advances in Computer Entertainment Conference, Kathmandu, Nepal
- Program Committee Member TAProViz 2012, 1st International Workshop on Theory and Applications of Process Visualization in conjunction with the 10th International Conference on Business Process Management (BPM2012)Tallinn, Estonia
Reviewing
- EuroVis 2017 (EG/VGTC Conference on Visualization)
- VAST 2017 (IEEE Conference on Visual Analytics Science and Technology)
- EuroVis 2016 (EG/VGTC Conference on Visualization)
- GI 2016 (Graphics Interface)
- International Journal of Human-Computer Interaction / Taylor Francis
- CHI Play 2015 (ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play)
- VAST 2015 (IEEE Conference on Visual Analytics Science and Technology)
- CHI 2015 (ACM SIGCHI Conference on Human Factors in Computing Systems)
- EuroVis 2015 (EG/VGTC Conference on Visualization)
- CHI Play 2014 (ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play)
- Entertainment Computing Journal / Elsevier
- The Scientific World Journal / Hindawi Publishing Corporation
- VAST 2014 (IEEE Conference on Visual Analytics Science and Technology)
- CHI 2014 (ACM SIGCHI Conference on Human Factors in Computing Systems)
- Computers & Graphics Journal / Elsevier
- Gamification 2013
- FDG 2013 (International Conference on the Foundations of Digital Games)
- CHI 2013 (ACM SIGCHI Conference on Human Factors in Computing Systems)
- ACE 2012 (Advances in Computer Entertainment Conference)
- AVI 2012 (Advanced Visual Interfaces)
- ICA Conference 2012, ICA Game Studies Special Interest Group
- VAST 2011 (IEEE Conference on Visual Analytics Science and Technology)
- Neural Computing & Applications Journal / Springer
- Eurographics 2010 (Annual conference of the European Association for Computer Graphics)