ABOUT ME
I’m Assistant Professor at the Eindhoven University of Technology, Department of Industrial Design and Senior Scientist at the University of Applied Arts Vienna, Institute of Art & Technology. My research interests lie at the intersection of games user research, data analytics, and information visualization. My work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design and development. As part of this, I’m working on data visualizations to support the analysis of increasingly large-scale player behavioral datasets used in game analytics. My work has been published in international journals and conference proceedings, such as CHI, CHI PLAY, FDG, Computers & Graphics, and Entertainment Computing.

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Latest Publications

Visualisation of Trip Chaining Behaviour and Mode Choice using Household Travel Survey Data
Guenter Wallner, Simone Kriglstein, Edward Chung, Syeed Anta Kashfi
Public Transport, 2018 [DOI] [Research Gate]
Introducing PlaNet: A tool for Visualizing Player Communities
Guenter Wallner, Simone Kriglstein
Proceedings of the International Conference on the Foundations of Digital Games, 2018 [High-Res Network] [DOI] [Research Gate]
Lost My Way: An Educational Geometry Game for Young Children
Guenter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li
Proceedings of the International Conference on the Foundations of Digital Games, 2018 [DOI] [Research Gate]
[see full list of publications]

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