ABOUT ME
I’m Professor for Game Computing at the Johannes Kepler University Linz. I have previously held positions at the Eindhoven University of Technology, Ontario Tech University, and the University of Applied Arts Vienna. My research interests lie at the intersection of games user research, data analytics, and information visualization. My work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design and development. As part of this, I’m working on data visualizations to support the analysis of increasingly large-scale player behavioral datasets used in game analytics. My work has been published in international journals and conference proceedings, such as CHI, CHI PLAY, FDG, Computers & Graphics, and Entertainment Computing.

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Recent Book

Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. Read more ...

Latest Publications

Beyond Pre-Defined Scripts: Player Perceptions on Generative Non-Player Character Dialogues
Manuel Hochreiter, Simone Kriglstein, and Günter Wallner
IUI '26: Proceedings of the 31st International Conference on Intelligent User Interfaces [DOI] [PDF] [Research Gate]
How Players Recognize and Interpret Diegetic Visualizations–The Case of Fortnite’s Swarm Visualization
Shashvat Singh, Luca Geiger, Michael Lankes, and Günter Wallner
CHI EA '26: Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems [DOI] [PDF] [Research Gate]
With the Stroke of a Brush: A Generative-AI Smart Brush for Instant Game Map Editing
Vitaly Gnatyuk, Valeriia Koriukina, Ilya Levoshevich, Pavel Nurminskiy, and Günter Wallner
FDG '26: Proceedings of the 21st International Conference on the Foundations of Digital Games [DOI] [PDF] [Research Gate]
[see full list of publications]

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