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Speckled Action
Overview
Speckled Action was made (by three people) for the computergraphics 2/3 course
at the Technical University Vienna, where it placed second in the final competition
(beside two other games). You can take a look at the
Hall of Fame
2003.
The goal of the game is to collect a given amount of rings before your competitors
do. To reach that goal you are controlling a giraffe. To make your life a bit
harder, enemies are running around.
Technical Details
The game was programmed with OpenGL und C++ (and was completed in four months).
It uses multipass multitexturing for the terrain. The water was done with an animated mesh. It also has
a particle system, projected shadows, a milkshape modell loader and makes use of display lists and vertex arrays.
The graphics and gameplay coding was my area of work.
A glance at the characters
Here are two characters that appear in the game.

Gusēti & Groggy
The giraffe is Gusēti. She is the star of the game. And there is Groggy. A crocodile with a bad mood.
All characters where done by team member Simone Kriglstein. The other enemies
are an ant pirate gang, a tricky scorpion and a viperous snake. A dolphin has
also a guest appearance. But heīs not dangerous.
Some screenshots
Download
You can download the game from
here (with installer) or from
here (zip file).
If you are interested in the code, you can download the Visual C++ .NET project
from
here.
Further information
More information on this game can be found at the
Speckled Action
Homepage.