MyWork >
Publications
An Empirical Evaluation of a GPU Radiosity Solver
in Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP2010)
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Algorithms for Generation of Irregular Space Frame Structures
with Franz Gruber in Proceedings of the 14th International Conference on Geometry and Graphics (ICGG 2010)
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Force Directed Near-Orthogonal Grid Generation on Surfaces
with Franz Gruber, Georg Glaeser in Proceedings of the 14th International Conference on Geometry and Graphics (ICGG 2010)
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Knoocks - A Visualization Approach for OWL Lite Ontologies
with Simone Kriglstein in Proceedings of the 3rd International Workshop on Ontoloy Alignment and Visualization (ONAV2010)
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An extended GPU radiosity solver: Including diffuse and specular reflectance and transmission
in The Visual Computer: International Journal of Computer Graphic, Volume 25, Issue 5-7, 2009
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GPU Enhanced Algorithms for Radiosity and Shadow Volume Rendering
Geometry of Arbitrary Light Distributions
in Proceedings of the 13th International Conference On Geometry And Graphics, 2008, Dresden, Germany
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Force Directed Embedding of Hierarchical Cluster Graphs
in Proceedings of the 1st International Conference on Relations, Orders and Graphs: Interaction with Computer Science, 2008,
Mahdia, Tunesia
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GPU Radiosity for Triangular Meshes with Support of Normal Mapping and Arbitrary Light Distributions
Simulating, animating and rendering clothes
Geometry of Real Time Shadows
in Scientific and Professional Journal of the Croatian Society for Geometry and Graphics (KoG), No. 10, 2006
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Schatten in Echtzeit
HOMIE: An Artificial Companion for Elderly People
with Simone Kriglstein in Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems, 2005
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Prinzipien und Gestaltungsparadigmen im Game Design
Farben in der Computergrafik
Environment Mapping