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Geometry of Real Time Shadows
Abstract
Shadows provide important visual hints about the spatial
relationship between objects. Shadow volumes are one
way to generate sophisticated shadows for use in real time
environments. This paper focuses on the geometric as-
pects which are involved in the creation of the shadow
volume. Speed up techniques like shaders and dual space
approaches for silhouette determination are discussed. Finally the application of the described methods in a software
for shadow profile calculation is explained.
Further information
The paper was published in the 10th issue of the KoG magazine and can be downloaded from
their homepage.