MyWork > Publications > Environment Mapping

Personal Note

The first paper I wrote at university. It was done in 2001 for the Computer Game Technology seminar.

Abstract

In this paper environment mapping is presented. First we will discuss environment mapping in general and the methods of parameterization like, sphere -, cubic -and parabolic maps. For sphere, parabolic and cubics maps the way of indexing is shown. Then ways of prefiltering of environment maps are shown. In detail we present how this can be done with the Phong reflection model and how the Fresnel term can be used. In addition environment mapping with the help of BRDF's is presented. Also environment mapped bump mapping (EMBM) will be discussed. In this chapter we discuss mainly how the environment is mapped on an object with a structured surface. In the last chapter an introduction into environment mapping with OpenGL is given.

Download

You can download this paper here.

Further information

Information about the seminar can be found here. Although this page seems not to be maintained anymore (because the new page layout wasn´t applied to it) it may be useful to you.

 

Last modified: September 25, 2010
©2004 - 2010 Guenter Wallner