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Personal Note

This paper was written for an university course in summer 2007.

Abstract

This paper presents a retrospective of past work in the field of cloth simulation and rendering. Cloth animation is crucial for the rendering of a scene involving virtual actors. Over the years a broad range of methods have been proposed to animate cloth in a fast and stable way. Furthermore, collisions of the cloth, either with itself or other objects in the scene are a challenging area. To date a variety of work has been published about how to efficiently detect and resolve collisions. The internal microstructure of cloth makes it difficult to render garments in a fast and sophisticated way. Special rendering techniques to overcome the problems will therefore be reviewed. The availability of programmable GPUs has resulted in a great body of work about real-time simulation of cloth on graphics hardware.

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You can download the paper here or from the Computer Graphics Group.

 

Last modified: September 25, 2010
©2004 - 2010 Guenter Wallner