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Cloth
Personal Note
This paper was written for an university course in summer 2007.
Abstract
This paper presents a retrospective of past work in the field of cloth
simulation and rendering. Cloth animation is crucial for the rendering
of a scene involving virtual actors. Over the years a broad
range of methods have been proposed to animate cloth in a fast and
stable way. Furthermore, collisions of the cloth, either with itself
or other objects in the scene are a challenging area. To date a variety
of work has been published about how to efficiently detect and
resolve collisions. The internal microstructure of cloth makes it
difficult to render garments in a fast and sophisticated way. Special
rendering techniques to overcome the problems will therefore be
reviewed. The availability of programmable GPUs has resulted in a
great body of work about real-time simulation of cloth on graphics
hardware.
Download
You can download the paper
here or from the
Computer Graphics Group.