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Light Distributions
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The paper was published in the Proceedings of the 13th International Conference on Geometry and Graphics (ICGG).
Abstract
Sophisticated simulation of lighting is crucial for plausible computer image generation. In many real
time applications the simulation of light is restricted to directional, point and
spot light sources. This paper presents a method to simulate hemispherical and omnidirectional light
sources with arbitrary light distributions by means of light distribution textures (LDTs). These
textures can be gained from photometric data files provided by manufacturers of luminaires. The
derivation of LDTs from such files is presented. Reconstruction of the photometric solid from the
LDT with bilinear and bicubic filtering is also discussed.
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