MyWork > Publications > GPU Radiosity Evaluation

Personal Note

published in the Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP2010)

Abstract

This paper presents an empirical evaluation of a GPU radiosity solver which was described in the authors previous work. The implementation is evaluated in regard to rendering times in comparision with a classical CPU implementation. Results show that the GPU implementation outperforms the CPU algorithm in most cases, most importantly, in cases where the number of radiosity elements is high. Furthermore, the impact of the projection – which is used for determining the visibility – on the quality of the rendering is assessed. Results gained with a hemispherical projection performed in a vertex shader and with a real non-linear hemispherical projection are compared against the results of the hemicube method. Based on the results of the evaluation, possible improvements for further research are pointed out.

Download

The paper can be downloaded from here.

 

Last modified: September 25, 2010
©2004 - 2010 Guenter Wallner